Hot Line : +8801926677541

e-Magazine
50 Employees Sacked from Ericsson, Leading Officials locked Inside Office . Program on 'Study on ICT Job Market in Bangladesh' to be Held. Security Provision Reduced in Credit Cards. Lucky Oppo Winners Meet Deepika Padukone . Lady Got Rescued Posting in Facebook Group. Mustafa Jabbar Recognized with Lifetime Achievement Award. Newly Elected Committee Takes Charge of BIJF. Country's First Govt. Approved Digital Library Inaugurated . Innovative Projects for Irrigation Summoned. 'Oppo F3 Deepika Padukone' Edition Hits Market . Tazwar Introduces Jute Diversified Products. Bangladeshi Companies to Receive ASOCIO Award. HSBC Launches App for Export-Import. Assassination on 15th August: An Ignominious Incident the World Witnessed . Bangladesh Lags Behind in Mobile Internet Speed. Google Pays Apple!. TUV SUD and SCSL to Initiate 'Competency Based Skill Training'. MoU Signed between Green University and dnet. 'Selfi Flash' in Google Camera. "3rd My e-Kids Camp 2017" Held in the Capital. Go Zayaan Launches Website . Second Treble for Aamra Companies. 'SAARC Tech Summit 2017' Brings to a Close . BIJF President Arafath, General Secretary Sabbin. Digicon Technologies Limited: A Global Recognition for Bangladesh. ICT Division's Fund of Tk. 8000 Million for Idea Generators. Mehnaz Kabir Honored in Singapore. BIJF Election to be Held Tomorrow. "3rd My e- Kids Camp-2017" on August12 in the Capital. 40% People across the World Active in Social Media. 'SAARC Tech Summit 2017' Begins to Share the ICT Knowledge to Maintain Cyber Security. IBM Tops in Patent Registration. Selection Round of Junior Science Olympiad Puts to An End. BDCOM Holds a Seminar on 'Driving Bangladesh Connectivity' . Minimum Call Rate in Mobile Phones to Get Higher.

29 Card Game as Massively Multiplayer Online (MMO) Version by 143Play

Published On : 18/10/2015

Massively Multiplayer Online Games (MMOs) are virtual persistent worlds that allow many players to simultaneous play and be part of the same game world. All Multiplayer Online (MOs) have the leveling treadmill type of gameplay common to nearly all roleplaying games. However, there are a few core features that are exclusive to persistent worlds such as Player Housing, Crafting with Player Trading of created items (merchants), and of course Player Interaction including combat (PvP). Implementing all the core features with success can lead an MO to the closest to theholy grail of a virtual persistent world where player interaction is meaningful, impactful, and gives the player a sense of real ownership that imparts a sense of being virtually home. MOs are relatively recent phenomena, made possible through steady advancements in computer hardware, software and networks. The term “MOs” didn’t enter the lexicon until 1997, when Richard Garriott used it to describe the launch of one of the most successful online multiplayer games to date, Ultima Online. The earliest online multiplayer games were called Multi-User Dungeons, or MUDs: Text-based or simple graphic adventures that began cropping up in the late 1970s. Most games lacked graphics and thus depended heavily on textual descriptions and players’ imaginations to illustrate characters and environments; players typed in a pre-defined range of actions — like “n” to move north, or “attack” to fight — as they traveled through virtual rooms and completed tasks.By the end of 1990, sales of personal computers were growing. Some 54 million computers had been installed in American households, according to Collier’s. By comparison, there were just 2 million personal computers in use nine years before. Bandwidth was also becoming less expensive: In the early 1990s, CompuServe dropped its hourly play rate from $12 per hour to $1.95 per hour. By 1995, 3 million people were paying the company for Internet access, making it one of the largest Internet service providers in the U.S. Therefore, the late ‘90s saw the rise of the first commercial bestsellers: Ultima Online (UO) which was born out of what was already a very successful computer game franchise from Origin Systems in 1997; Everquest, released by Sony in 1999; and Asheron’s Call, deployed by Microsoft in late 1999.However, the most successful of the games launched to date is World of Warcraft (WoW), which has released four software expansions and has more than 10 million players paying between $12.99 and $14.99 per month foraccess. (By comparison, Everquest, the most popular MO between 2000 and 2004, had around 500,000 subscribers at its peak.) Unlike most other MOs at the time, which were only available on Windows, WoW released editions for Mac OS X and Microsoft Windows to start. What has made WoW so successful, in my view, is its superior user experience. BeforeWoW, MO players expected to encounter bugs and crashes frequently, and “zoning” (a practice instituted to ease server lag by dividing up geographical regions into separate zones for interaction) often interrupted gameplay. WoW was remarkable for releasing a nearly flawless game from the start in contrast to Everquest II, which was released the same month in 2004. It is also much easier to play than Everquest or UO, making it more accessible to casual and younger gamers.It is quite difficult to write the history of MOs in brief. The list is not going to end if I want to talk about all the MOs. However, all the MOs could not grab the market and even id they did, some of them could survive for a very short period. Therefore, it can be concluded that the success of MOs does not only depend on the flashy UI but also on how effectively and how long it can engage the players into the game and give them a feeling of real life adventure.143play has released its popular 29 Card Game which is available in Facebook and web version. Now the company is releasing MMO version of it where players across the world can connect through their devices, such as one player from Web can play with another player who is playing in Android platform. The game is available at www.29cardgame.net

The game at a glance [source: www.pagat.com]

This is one of a group of South Asian trick-taking games in which the Jack and the Nine are the highest cards in every suit. It is almost certain that they are descended from the European family of Jass games, which originated in the Netherlands. Probably they were brought to the Indian subcontinent by Dutch traders.The game is popular across much of the northern part of India, including Bombay and West Bengal, and also in Bangladesh.

Players and Cards

29 is usually played by four players in fixed partnerships, partners facing each other. 32 cards from a standard 52-card pack are used for play. There are eight cards in each of the usual “French” suits: hearts, diamonds, clubs and spades. The cards in every suit rank from high to low: J-9-A-10-K-Q-8-7. The aim of the game is to win tricks containing valuable cards. The values of the cards are:

Jacks 3 points each
Nines 2 points each
Aces 1 point each
Tens 1 point each
Other cards (K, Q, 8, 7) no points

This gives a total of 28 points for cards. In some versions of the game, the last trick is worth an extra card point, for a total of 29: this total explains the name of the game. Most players nowadays do not count the point for the last
trick, but the name of the game is still 29, even when playing this version with only 28 points. Traditionally, the Twos, Threes Fours and Fives discarded from the full 52-card pack are used as trump indicators: each player takes a set of these cards, one of each suit. The Sixes are used to keep score: each partnership uses one red and one black Six for this purpose.

Deal and Bidding

Deal and play are clockwise; the cards are shuffled by the dealer and cut by the player to dealer’s right. Four cards are then dealt to each player, one at a time.Based on these four cards, players bid for the right to choose trumps.Each bid is a number, and the highest bidder undertakes that his or her side will win in tricks at least the number of points bid.

The Play
The player to the dealer’s left leads to the first trick; players must follow suit if possible, and the winner of each trick leads to the next. Initially the trump suit is unknown to the players other than the bidder. The first player who is unable to follow suit must ask the bidder to declare the trump suit; the bidder then shows the trump indicator card to everyone. If the bidder is the first player unable to follow suit, hemust declare what suit is trumps at that point. A player unable to follow suit may play any card; there is no obligation to play a trump, even for the player who required trumps to be declared.Starting from the trick during which the trump suit is declared, each trick is won by the highest trump in it, or by the highest card of the suit led if it contains no trumps.At any time after the trump has been declared, a player who holds both the King and Queen of trumps in hand can declare them immediately after he or his partner has won a trick.

 

 




Product Updates
'Oppo F3 Deepika Padukone' Edition Hits Market ...
Read more
Tech Republic Launches New Mono Laser Printer ...
Read more
Smart Technologies Introduces GB BKi3HA-7100 BRIX PC ...
Read more
ViewSonic Monitor Offers Free Attractive T-Shirt ...
Read more
Huion Wireless Graphics Tablet hits Bangladesh Market ...
Read more
National Heart Foundation Launches 'eHeart' App ...
Read more
One to One

Digicon Technologies Limited: A Global Recognition for Bangladesh

Digicon Technologies Limited commenced their journey as business process outsourcing company in the year 2010. The company along with above 1300 skilled employees has been working with great effort for 24 hours and 7 days a week in national and international level both for government and non-government sectors. Besides, the company also ensures recruitment of skilled manpower, standard training session, payroll management, social media management, digital marketing, bank office support and other different developed informative and tech services. World’s many prominent companies including Hinduja Global Solution Limited-India, KPMG and Earnest and Young are the service partners of the ISO 9001: 2008 certified Digicon.

Currently Digicon Technologies Limited is providing their developed customer services through call center to more than 24 companies including couple of telecommunication companies, automobile, pharmaceuticals and VAT online projects of...